Please post addition questions / corrections / etc. to me, Bradley Olson, or to the JediKnight2.net forums. No question is too complex or stupid!
This FAQ came into being after I spent a few frustraighting hours trying to figure out how to turn on dismemberment in multiplayer. Every forum post that mentioning dismemberment had a different answer but none of them worked. After some semi-hard work I figured it out. Sometime later I realized that people without my level of computer knowledge wouldn't have had the patience or experience to figure it out. What about them? The forums are a big mountain of information that is only half-correct or always vague. Most tutorials and FAQs that have been released are out of date and incomplete. And the Game Manual only explains the basics of a game that has a deep complex engine and multiple game altering patches. So, I decided to compile a list of all the FAQs and undocumented data I could. This is the result. Enjoy and feel free to just send me comments, suggestions, questions, etc. This FAQ is for you. So, the more I hear from you, the better I can make the FAQ. Enjoy!
How to use this FAQ.With some hard work I've gotten this FAQ in a easy click-to-read format. Simply click on the desired question or section, and your broaser will automatically take you to the correct section of the FAQ page.
Why is this FAQ divided the way it is?I have divided this FAQ on two division factors. The first is if you're using Mods (will be explained later) or not. And the second factor; singleplayer or multiplayer. In reality, JK2 uses two seperate sets of code (internal game stuff) to run the game. So basically, the multiplayer and singleplayer modes of JK2 are totally different games. They both use the same graphics and engine but the gameplay, cheat codes, etc. are separate and distinct.
Common AbbreviationsHere is a table of abbreviations that I use during this FAQ.
| Common Jedi Knight 2 Abbreviations | |
|---|---|
| Abbreviation | Meaning |
| JK2 | Jedi Knight 2 |
| >= | Greater Than or Equal To |
| Mod | Game Modification |
At this time no expansion pack is being officially worked on. ; However, Raven has stated that if the sales figures for JK2 are good enough, they will make a expansion release.
Where can I find the XXXXXX mod / map / skin?Try www.jediknightII.net; www.jk2files.com; www.jedioutcastmaps.com; www.massassi.net or www.google.com.
When you take a screenshot the game, by default, places the screenshot into the \GameData\base\screenshots directory. This directory will not exist until you take a screenshot.
The Console is the way you send commands directly to the Jedi Knight 2 Engine. In addition, you'll see a record of all the chat and game messages that you have received in the current map / session. This is very helpful to see messages you have missed or to take a closer look at how the Jedi Knight 2 Engine works. The Console appears as a transparent overlay that covers about 1/3 of the screen.
How do I activate / use the Console?
To activate / deactivate the Console, press Shift + Tilde (The Tilde is left of the 1 and has a ~ printed on it.).
To scroll up and down the message history, press Page Up or Page Down.
To enter a command, type in the command and press Enter. Some commands in multiplayer may require a "/" before the command.
Example: /THEDESTROYER
Press the Up & Down Arrow Keys to cycle thru previously entered in commands.
I've also found that entering in the first letter(s) of the command and pressing enter will list all commands with those starting letters. Note: To do this in Multiplayer you must use a "/" before the letter(s).
I have compiled a descriptive list of Console Commands / CVars in the Reference Table section.
To go to the alphabetical listing of Console Commands / Cvars, click here.
It appears that the 1.04 patch didn't update the single player version number. Nothing is wrong, your single player is up-to-date.
How do I install a new single player map?Ether follow the map's readme file or do the following:
Unfortunately, the source code for single player hasn't been released by Raven yet. This means that most of single player is not modifiable until then.
Cheating in Single Player:To cheat in Jedi Knight 2 you must activate Cheat Mode and then enter in the desired Cheat Codes. You do both while in the Console. The Cheat Codes for single player and multiplayer are totally different. Don't waste your time even trying.
How do I activate / disactivate Cheat Mode in Single Player?To enter Cheat Mode in single player, do the following:
Cheat Mode seems to stay on inbetween levels but the Cheat Codes do not. ; You can turn off Cheat Mode with HelpUsObi 0. However, this does lock on the active Cheat Codes until you reactivate Cheat Mode and manually disable them.
What are the Cheat Codes for Single Player?Note: I personally checked all these Cheat Codes out. These are ALL valid Cheat Codes. You have to reenter individual Cheat Codes inbetween levels, but Cheat Mode seems to remain on inbetween levels.
godInvincibility.
noclipThis turns off collision detection for the level / sabers / etc. Basically, you become invincible, able to fly, and can move thru walls. However, you can't fire your guns or swing your Lightsaber. Press Jump to go up and press Crouch to go down. Pressing Primary Fire causes you to move REALLY fast with your movement keys. This cheat can mess up your current game (as you can end up where you're not suppose to go) and give you weird graphic errors (the empty space outside the normal map looks like a hall of mirrors). I'd save before trying this one.
notargetMakes you invisible to the NPCs. They won't attack you.
There are several types of Moves for Jedi Knight 2 including:
The Moves for multiplayer are similar but have slightly different mechanics. I've created a reference table of the single player Jedi Knight 2 moves here.
Unfortunately, there are no Dual Wield or Double Lightsabers in single player and won't be until Raven releases the Single Player Source Code. See here.
It's due to one of your files having a path/file name that is too long for the game engine. The normal fix for this is to restall JK2 to a shorter directory path. (Something like C:\games\JK2\ instead of C:\Program Files\Games\Activision\Ravensoft\Star Wars JK II Jedi Outcast.)
The Hidden Skins in Multiplayer are some skins that come with the game but aren't listed in the normal Model Selection Menu. To get use them, go to the Console and enter in model HiddenSkinName. This will switch your current Player Model to the Hidden Skin you selected.
| Hidden Skin Names | |
|---|---|
| Character | Skin Name |
| 2nd Jedi | jedi/j2 |
| Imperial Commander | imperial/commander |
| Imperial Officer | imperial/officer |
| Reborn Acrobat | reborn/acrobat |
| Reborn Boss | reborn/boss |
| Reborn Fencer | reborn/fencer |
| Reborn Force User | reborn/forceuser |
Two separate teams worked on the multiplayer and single player code. Also, the multiplayer bots are designed to fight humans while single player AI is just suppose to "play the part".
Press shift and 6 to make an ^, then press the number assigned to the desired color.
| Number / Color Table | |
|---|---|
| Number | Color |
| 1 | Red |
| 2 | Green |
| 3 | Yellow |
| 4 | Blue |
| 5 | Cyan |
| 6 | Pink |
| 7 | White |
So USA would be done like this: ^1U^7S^4A
It depends on the type of Mod.
Maps, Saber Hilts, and Saber Blades must go into the /GameData/Base/ directory in your JK2 game directory.
For all gameplay Mods or Combo Mods you have a choice:
To cheat in Jedi Knight 2 you must activate Cheat Mode and then enter in the desired Cheat Codes. You do both while in the Console. The Cheat Codes for single player and multiplayer are totally different. Don't waste your time even trying.
To enter Cheat Mode in multiplayer, do the following while acting as the Server:
Note: I personally checked all these Cheat Codes out. These are ALL valid Cheat Codes. You have to reenter individual Cheat Codes inbetween levels, but Cheat Mode seems to remain on inbetween levels. Remember that multiplayer Console Commands sometimes require a "/" before the command.
Gives you a Doublebladed Lightsaber. You'll know it worked by the screen shaking and the message "The Destroyer Cometh!". The Doublebladed Lightesaber blocks better than a standard blade. In addition, you will lose the doublebladed saber on death or map change. Note: You must have your saber out and deactivated for this command to work.
Yes, Yes, and no. In pure Jedi Knight 2 you can get a Doublebladed Saber by cheating. With a Mod (JediMod) you can use Dual Wielded or Doublebladed Sabers without cheating.
Do the following in multiplayer:
NOTE: You must be the server or be on a server with cheats enabled to use this cheat. In addition, you will lose the doublebladed saber on death or map change.
This will make the screen shake and you will activate your new doublebladed saber. Enjoy!
I doubt it. You could bind "/thedestroyer" to a key or try JediMod. (I'm pretty sure it keeps double / dual sabers thru death.)
There are several types of Moves for Jedi Knight 2 including:
The Moves for single player are similar but have slightly different mechanics. I've created a reference table of the multiplayer Jedi Knight 2 moves here.
There are two forms of the kick: forward and sideways.
Prerequiste: Level 2 Force Jump
How to do a Forward Kick: While in midair, press jump when close to an opponent. This will cause you to run up his body and kick him in the face.
How To do a Side Kick: Strafe sideways into an opponent and press jump. You will flip sideways off your opponent.
To bind Taunt to a key (so you can use it), you do the following:
It's a game glitch that hasn't been fixed yet. You do it by:
NOTE: To finish the orbiting just release your Primary Fire. This move is tricky and takes some practice to get right. It is much easier to do in wide open areas.
It's a bug in the older 1.03 version of the game. Before version 1.04 you could do the Blue Lunge in the midair. If it was done repeatively you'd slowly "glide" to the ground.
The game doesn't remember teams inbetween maps. If you have Auto Even Teams set to On, the computer is will automatically assign players to teams as players join the game. Since the players basically reconnect to the server every time the map changes, the teams will be different than before the map change.
The person who built the map didn't put in Bot support. The only way to fix this is to add Bot support yourself or "bug the mapper" until s/he adds Bot support.
There are a vast number of commands for the Console. These are divided into two catagories: Commands and CVars. As of now, there isn't a complete guide available for all the JK2 Console Commands. However, here is a short list that I have compiled in alphabetical order:
Controls the ability to dismember / maim players on their deaths. Higher values seem to increase the likelyhood of dismemberment. Most people recommend 100 or 300 for best effect.
| Input Values | ||
|---|---|---|
| 0 | = | Off |
| 1 | = | Arms/Legs Only |
| 3 | = | Everything |
Note: Both the Server and the Client must have this set to non-zero to see any dismemberment in the game.
Lists all commands in alphabetical order.
Lists all cvars in alphabetical order.
Sets the kill limit for the server. In Duel Mode this sets the kill limit for individual duels and not the overall kill limit.
Controls the ability to dismember / maim players on their deaths. Higher values seem to increase the likelyhood of dismemberment. Most people recommend 100 or 300 for best effect.
| Input Values | ||
|---|---|---|
| 0 | = | Off |
| 1 | = | Arms/Legs Only |
| 3 | = | Everything |
Note: Both the Server and the Client must have this set to non-zero to see any dismemberment in the game.
Toggles the Ghoul 2 system. Basically, it improves collision detection and results in more actually reported hits, blocks, and dismemberments.
Controls the priority of saber collision. Sabers tend to collide more when this is set to on.
Old Quake 3 command. Used to make player say a random taunt. Doesn't seem to do anything in JK2.
| Single Player General Moves |
|---|
| These are well covered in the Jedi Knight 2 Game Manual |
| Single Player Jedi Acrobatics | ||
|---|---|---|
| Note: Requires a Force Jump Level >= 2 | ||
| Name | How | Description |
| High Jump (Forwards) | tap Forward + hold Jump | A "Matrix"-style spread-arm forward jump. You can repress Forward after the inital tab to jump forward farther. |
| High Jump (Sideways) | tab Left / Right + hold Jump | A sideways dive jump. You can repress Left / Right after the inital tab to jump left / right farther. |
| Wall Flip (Forward) | Run into wall + Jump | Run a short ways up the wall, then backflip off. Forward / Back controls how far away you land from the wall. |
| Wall Flip (Sideways) | Strafe sideways(Running) into wall + Jump | Sideway flip off wall. Left / Right controls how far you flip away from the wall. |
| Wall Walk | Forward (Run) + Strafe into wall + Jump | "Wall Walk" for short period of time. Left / Right controls movement on wall; Pressing Jump will cause you to flip off the wall. The wall must be perfectly vertical surfaces. However, the wall can be curved. (You can Wall Walk up columns!) |
| Single Player Special Attacks | |||
|---|---|---|---|
| All Specials Attacks are high damage attacks that usually go thru defenses. | |||
| Name | Stance | How | Description |
| Backstab | Blue | Opponent close behind you + Back + Primary Fire | Obi-Wan Style backward thrust. Going to Walk Mode seems to make this move easier to do. You can manually swing around while in move to widen attack arc. |
| Backsweep | Non-Blue | Opponent close behind you + Back + Primary Fire | Slow, dramatic, low backspin sweep. Designed to hit targets on the ground. Going to Walk Mode seems to make this move easier to do. You can manually swing around while in move to widen attack arc. |
| Death From Above | Red | Forward (Run) + tap Jump + Primary Fire | Forward Diving Overhead Two-Handed Dealer of Death. Very High Damage. Long Recovery period. This one is hard to land but deals a LOT of damage if it does. You can manually swing around while in move to widen attack arc. |
| Flying Downward Strike | Yellow | Opponent close infront of you + Forward (Run) + tap Jump + Primary Fire | Jump into the air, flip, and strike down at your opponent. There are three varations of this move based on how many steps you run before you go into the move: 1-2 Steps = One-Handed Stab; 3-5 Steps = One-Handed Swipe; 5+ Steps = Two-Handed Half Swing. However, the effect / damage seems to remain constant. |
| Multiplayer General Moves |
|---|
| These are well covered in the Jedi Knight 2 Game Manual |
| Multiplayer Jedi Acrobatics | ||
|---|---|---|
| Note: Requires a Force Jump Level >= 2 | ||
| Name | How | Description |
| High Jump (Forwards) | tap Forward + hold Jump | A "Matrix"-style spread-arm forward jump. You can repress Forward after the inital tab to jump forward farther. |
| High Jump (Sideways) | tab Left / Right + hold Jump | A sideways dive jump. You can repress Left / Right after the inital tab to jump left / right farther. |
| Kick (Forward) | Ground: Facing Opponent + Touching Opponent + double tap Jump Midair: Facing opponent + Touching Opponent + Jump | Run up Opponent's body and kick him in the face. Good chance for Knockdown. Deals damage directly to body. |
| Kick (Sideways) | Strafe sideways into Opponent + Jump | Sideways flip off Opponent. Good chance for Knockdown. Deals damage directly to body. |
| Wall Flip (Forward) | Ground: Run into wall +double tap Jump Midair: Run into wall + Jump |
Run a short ways up the wall, then backflip off. Forward / Back controls how far away you land from the wall. First tap on jump jumps you up the wall, the second makes you flip off it. |
| Wall Flip (Sideways) | Strafe sideways(Running) into wall + Jump | Sideway flip off wall. Left / Right controls how far you flip away from the wall. |
| Wall Walk | Forward (Run) + Strafe into wall + Jump | "Wall Walk" for short period of time. Left / Right controls movement on wall; Pressing Jump will cause you to flip off the wall. The wall must be perfectly vertical surfaces. However, the wall can be curved. (You can Wall Walk up columns!) |
| Multiplayer Special Attacks | |||
|---|---|---|---|
| All Specials Attacks are high damage attacks that usually go thru defenses. | |||
| Name | Stance | How | Description |
| Backstab | Blue | Opponent close behind you + Back + Primary Fire | Obi-Wan Style backward thrust. Going to Walk Mode seems to make this move easier to do. You can manually swing around while in move to widen attack arc. |
| Backsweep | Non-Blue | Opponent close behind you + Back + Primary Fire | Slow, dramatic, low backspin sweep. Designed to hit targets on the ground. Going to Walk Mode seems to make this move easier to do. You can manually swing around while in move to widen attack arc. |
| Death From Above | Red | Forward (Run) + tap Jump + Primary Fire | Forward Diving Overhead Two-Handed Dealer of Death. Very High Damage. Long Recovery period. This one is hard to land but deals a LOT of damage if it does. You can manually swing around while in move to widen attack arc. |
| Flying Downward Strike | Yellow | Opponent close infront of you + Forward (Run) + tap Jump + Primary Fire | Jump into the air, flip, and one-handed downward slice at your opponent. |