THE AGE OF WORMS


Campaign Synopsis
The campaign begins with four young friends who have left their homeland in search of wealth, knowlege and adventure. With passage bought on a sailing ship, the four (known affectionately as The Tribe) eventually find themselves on the shores of a vast and old empire with no way back home. Hopelessly in debt to the ruthless dictator, Balthazar Rhett, they escape his clutches and find safe haven within the forested village of Galehaven. Peace is short-lived and adventure finds them once again. Danger threatens their new home; an undeciphered clue to a hidden mennace is found on the pages of a dead-man's journal, rumors of unstoppable dead risen from the grave and roaming the nearby hills, and whispers of evil upon the winds.

The Age of Worms is at hand . . .

 

 

LINKS

Player Rosters
AoW Player Roster
Calendar
Timeline
Maps
AoW Items of Note
AoW People of Note

AoW Clues
Maeve's Notes

Player Blogs
Preludes
Ch. 1 - The Final Resting Place
Ch. 2 - The Whispering Cairn

Ch. 3 - Three Faces of Evil

Ch. 4 - Encounter at Blackwall Keep
Ch. 5 - Hall of Harsh Reflections


<<MAIN PAGE>>
  <<AoW MAIN >>