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Campaign Synopsis
The campaign begins
with four young friends who have left their homeland in search of wealth,
knowlege and adventure. With passage bought on a sailing ship, the four
(known affectionately as The Tribe) eventually find themselves on the
shores of a vast and old empire with no way back home. Hopelessly in debt
to the ruthless dictator, Balthazar Rhett, they escape his clutches and
find safe haven within the forested village of Galehaven. Peace is short-lived
and adventure finds them once again. Danger threatens their new home;
an undeciphered clue to a hidden mennace is found on the pages of a dead-man's
journal, rumors of unstoppable dead risen from the grave and roaming the
nearby hills, and whispers of evil upon the winds.
The Age
of Worms is at hand . . .
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LINKS
Player Rosters
AoW
Player Roster
Calendar
Timeline
Maps
AoW Items of Note
AoW People of Note
AoW Clues
Maeve's Notes
Player Blogs
Preludes
Ch. 1 - The Final Resting Place
Ch. 2 - The Whispering Cairn
Ch. 3 - Three Faces of Evil
Ch. 4 - Encounter
at Blackwall Keep
Ch. 5 - Hall of Harsh Reflections
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