Feldon Quickhand    
CHARACTER NAME PLAYER CAMPAIGN
5 Rogue Gnome Chaotic Neutral
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

10 +0

HP
hit points

24     20ft.

DEX
dexterity

14 +2

AC
armor class

16 = 10 + 2 + 0 + 2 + 1 + 0 + 1 + 0

CON
constitution

13 +1 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION

INT
intelligence

14 +2

TOUCH
armor class

14

FLAT-FOOTED
armor class

14
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  Appraise¤§ int 2 = 2 + 0 + 0
  Balance¤ dex 4 = 2 + 0 + 2
  Bluff¤§ cha 5 = 0 + 5 + 0
  Climb¤ str 8 = 0 + 8 + 0
  (cc)Concentration¤§ con 1 = 1 + 0 + 0
  Craft (Alchemy)¤§ int 4 = 2 + 2 + 0
  Craft (Poisonmaking)¤§ int 4 = 2 + 2 + 0
  Decipher Script§ int 2 = 2 + 0 + 0
  Diplomacy¤§ cha 2 = 0 + 0 + 2
  Disable Device§ int 10 = 2 + 8 + 0
  Disguise¤§ cha 0 = 0 + 0 + 0
  Escape Artist¤ dex 2 = 2 + 0 + 0
  Forgery¤§ int 2 = 2 + 0 + 0
  Gather Information¤§ cha 0 = 0 + 0 + 0
  (cc)Handle Animal§ cha 0 = 0 + 0 + 0
  (cc)Heal¤§ wis 0 = 0 + 0 + 0
  Hide¤ dex 14 = 2 + 12 + 0
  Intimidate¤§ cha 2 = 0 + 0 + 2
  Jump¤ str 2 = 0 + 0 + 2
  (cc)Knowledge (arcana)§ int 2 = 2 + 0 + 0
  (cc)Knowledge (architecture & engineering)§ int 2 = 2 + 0 + 0
  (cc)Knowledge (dungeoneering)§ int 2 = 2 + 0 + 0
  (cc)Knowledge (geography)§ int 2 = 2 + 0 + 0
  (cc)Knowledge (history)§ int 2 = 2 + 0 + 0
  Knowledge (local)§ int 2 = 2 + 0 + 0
  (cc)Knowledge (nature)§ int 2 = 2 + 0 + 0
  (cc)Knowledge (nobility and royalty)§ int 2 = 2 + 0 + 0
  (cc)Knowledge (religion)§ int 2 = 2 + 0 + 0

WIS
wisdom

11 +0         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

10 +0

INITIATIVE
modifier

+2 = 2 + 0
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

2 = 1 + 1 + 0 + 0 +

REFLEX
dexterity

6 = 4 + 2 + 0 + 0 +

WILL
wisdom

1 = 1 + 0 + 0 + 0 +
BASE ATTACK BONUS 3 SPELL RESISTANCE 0

GRAPPLE
modifier

-1 = 3 + 0 + -4 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
Shortbow (masterwork) 7 1d4 20/x3
RANGE TYPE NOTES
60   2lb, Sma, twohanded wielding,
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
        (cc) crossclass skill
¤ can be used untrained § apply armor penalty
                                   
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
Mace, light +1   6 Shortbow (masterwork)   2
3 x Arrows (20)   9 3 x Candle   0
Chalk, 1 piece   0 Goggles of minute seeing   0
Hands of the mage   0 Ink (1 oz. vial)   0
Inkpen   0 Leather armor   15
2 x Paper (sheet)   0 2 x Potion of Cure light wounds   0
5 x Rations, trail (per day)   5 Ring of Protection +1   0
Sword, short   2 Thieves tools   1
Traveler's outfit   5 Waterskin   4
   
   
   
   
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Knowledge (the planes)§ int 2 = 2 + 0 + 0
  Listen¤§ wis 9 = 0 + 9 + 0
  Move Silently¤ dex 10 = 2 + 8 + 0
  Open Lock§ dex 9 = 2 + 7 + 0
  Perform¤§ cha 0 = 0 + 0 + 0
  Profession§ wis 0 = 0 + 0 + 0
  (cc)Ride¤§ dex 2 = 2 + 0 + 0
  Search¤§ int 10 = 2 + 8 + 0
  Sense Motive¤§ wis 0 = 0 + 0 + 0
  Sleight of Hand§ dex 8 = 2 + 4 + 2
  (cc)Speak Language§ int 2 = 2 + 0 + 0
  (cc)Spellcraft§ int 2 = 2 + 0 + 0
  Spot¤§ wis 7 = 0 + 7 + 0
  (cc)Survival¤§ wis 0 = 0 + 0 + 0
  Swim¤§ str 0 = 0 + 0 + 0
  Tumble dex 10 = 2 + 8 + 0
  Use Magic Device§ cha 0 = 0 + 0 + 0
  Use Rope¤§ dex 2 = 2 + 0 + 0
        =   +   +  
        =   +   +  
        =   +   +  
1-25lb. 26-50lb. 51-75lb. 75lb. 150lb. 375lb.   PLATINUM 88
  GOLD 341
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 0
COPPER 0
FEATS, LANGUAGES & ABILITIES
  Rogue abilities 1/day 'speak with animals' as level 1 caster  
Feats Sneak attack +3d6 1/day - dancing lights, ghost sound, prestidigitation (int 10+ required)  
Point Blank Shot Uncanny dodge +1 extra save vs. gnomish illusions  
Precise Shot Trap sense +1    
Armor Proficiency (light) Evasion    
  Trapfinding    
Languages      
Giant Gnome abilities    
Orc Low-light vision    
Common +2 save vs illusions    
Gnome +1 attack vs kobolds and goblinoids    
  +4 dodge vs giants    
Appearance, Traits + Disadvantages

Feldon is tiny and quick. He has a deep voice and an overwhelming fear of goats. He will be faithful to his friends but realizes sometimes someone has to get away to come back and save others. Bella Bogstrutter-Illusionist Barak Stonesplitter-Galehaven Maeve-Holy Priestess of Ehlonna Badger-Gnomish Monk Sam-Druid of Obad Hai the Shalm Lothar-Doodad of the Hill People Dreyma-Deceased Vardeen-Deceased

History

See The Tribe writeup

Goals

Feldon seeks adventure and thrills. If money and magic happen to be involved then all the better. Mostly he likes hanging out with his friends and this ends up being in dungeons and scary places. Allustan the sage in Iron Lake turned out to be pretty nice after we told him about the Whispering Cairn. He also provided some information to us about it and the battle of the Plains of Pesch. He will be helping Bella with her spells and we will continue to bring him informaiton when we can. Short Term Goals 1. Do a little dance, take a little chance, make some cash tonight, make some cash tonight. 2. Have the wolf pelts made into cloaks for the party members 3. Assist Bella in making some alchemical items for the party Long Term Goals 1. Find the evil behind the events in Iron Lake and Galehaven. Destroy the 3 faces of evil!

ATTACK ATTACK DAMAGE CRITICAL
Mace, light +1 5 1d6+1 20/x2
RANGE TYPE NOTES
-   6lb, Med,
 
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