Sam Mosstoes  Todd Cumming  Age of Worms
CHARACTER NAME PLAYER CAMPAIGN
3 Druid Halfling Neutral Good 5364
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

6 -2

HP
hit points

24     20ft. (Armored: 15ft.)

DEX
dexterity

17 +3

AC
armor class

18 = 10 + 3 + 1 + 3 + 1 + 0 + 0 + 0

CON
constitution

14 +2 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION

INT
intelligence

5 -3

TOUCH
armor class

14

FLAT-FOOTED
armor class

15
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Appraise¤§ int -3 = -3 + 0 + 0
  (cc)Balance¤ dex 3 = 3 + 0 + 0
  (cc)Bluff¤§ cha 0 = 0 + 0 + 0
  (cc)Climb¤ str 0 = -2 + 2 + 0
  Concentration¤§ con 6 = 2 + 4 + 0
  Craft¤§ int -3 = -3 + 0 + 0
  (cc)Decipher Script§ int -3 = -3 + 0 + 0
  Diplomacy¤§ cha 0 = 0 + 0 + 0
  (cc)Disable Device§ int -3 = -3 + 0 + 0
  (cc)Disguise¤§ cha 0 = 0 + 0 + 0
  (cc)Escape Artist¤ dex 3 = 3 + 0 + 0
  (cc)Forgery¤§ int -3 = -3 + 0 + 0
  (cc)Gather Information¤§ cha 0 = 0 + 0 + 0
  Handle Animal§ cha 0 = 0 + 0 + 0
  Heal¤§ wis 2 = 2 + 0 + 0
  (cc)Hide¤ dex 7 = 3 + 4 + 0
  (cc)Intimidate¤§ cha 0 = 0 + 0 + 0
  (cc)Jump¤ str 0 = -2 + 2 + 0
  (cc)Knowledge (arcana)§ int -3 = -3 + 0 + 0
  (cc)Knowledge (architecture & engineering)§ int -3 = -3 + 0 + 0
  (cc)Knowledge (dungeoneering)§ int -3 = -3 + 0 + 0
  (cc)Knowledge (geography)§ int -3 = -3 + 0 + 0
  (cc)Knowledge (history)§ int -3 = -3 + 0 + 0
  (cc)Knowledge (local)§ int -3 = -3 + 0 + 0
  Knowledge (nature)§ int -1 = -3 + 2 + 0
  (cc)Knowledge (nobility and royalty)§ int -3 = -3 + 0 + 0
  (cc)Knowledge (religion)§ int -3 = -3 + 0 + 0
  (cc)Knowledge (the planes)§ int -3 = -3 + 0 + 0

WIS
wisdom

15 +2         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

11 +0

INITIATIVE
modifier

+3 = 3 + 0
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

6 = 4 + 2 + 0 + 0 +

REFLEX
dexterity

4 = 1 + 3 + 0 + 0 +

WILL
wisdom

6 = 4 + 2 + 0 + 0 +
BASE ATTACK BONUS 2 SPELL RESISTANCE 0

GRAPPLE
modifier

-4 = 2 + -2 + -4 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
Sling 5 1d4-2 20/x2
RANGE TYPE NOTES
50   0lb, Med,
ATTACK ATTACK DAMAGE CRITICAL
 Produce Flame      
RANGE TYPE NOTES
        (cc) crossclass skill
¤ can be used untrained § apply armor penalty
                                   
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
Backpack (empty)   1 Bedroll   3
Bullets, sling (9)   5 Flint and steel   0
Hide armor   12 Sack (empty)   0
Shield, small, wooden   3 Sickle   1
Sling   0 3 x Torch   3
Waterskin  
Maeve has the rest of the bullets    
   
   
   
   
   
   
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  Listen¤§ wis 4 = 2 + 2 + 0
  (cc)Move Silently¤ dex 5 = 3 + 2 + 0
  (cc)Open Lock§ dex 3 = 3 + 0 + 0
  (cc)Perform¤§ cha 0 = 0 + 0 + 0
  Profession§ wis 2 = 2 + 0 + 0
  Ride¤§ dex 3 = 3 + 0 + 0
  (cc)Search¤§ int -3 = -3 + 0 + 0
  (cc)Sense Motive¤§ wis 2 = 2 + 0 + 0
  (cc)Sleight of Hand§ dex 3 = 3 + 0 + 0
  (cc)Speak Language§ int -3 = -3 + 0 + 0
  Spellcraft§ int -3 = -3 + 0 + 0
  Spot¤§ wis 2 = 2 + 0 + 0
  Survival¤§ wis 2 = 2 + 0 + 0
  Swim¤§ str -2 = -2 + 0 + 0
  (cc)Tumble dex 3 = 3 + 0 + 0
  (cc)Use Magic Device§ cha 0 = 0 + 0 + 0
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
1-15lb. 16-30lb. 31-45lb. 45lb. 90lb. 225lb.   PLATINUM 0
  GOLD 9
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 7
COPPER 0
FEATS, LANGUAGES & ABILITIES
       
Feats Druid abilities    
Combat-Casting Trackless Step    
Brew Potion Woodland stride    
Armor Proficiency (light) Nature Sense    
Armor Proficiency (medium) Animal companion    
Shield Proficiency Wild empathy    
Simple Weapon Proficiency      
  Halfling abilities    
Languages +2 save vs fear    
Common      
Halfling      
Druid spells Obscuring Mist    
Spell Save DC LEVEL SPELLS PER DAY BONUS SPELLS Pass without Trace    
12 0 4 0 Produce Flame    
13 1st 2 +1 Shillelagh    
14 2nd 1 +1 Speak with Animals    
- 3rd - - Summon Nature.s Ally I    
- 4th - -      
- 5th - - Level 2    
- 6th - - Animal Messenger    
- 7th - - Animal Trance    
- 8th - - Barkskin    
- 9th - - Bear’s Endurance    
  Bull.s Strength    
Create Water Cat.s Grace    
Cure Minor Wounds Chill Metal    
Detect Magic Delay Poison    
Detect Poison Fire Trap    
Flare Flame Blade    
Guidance Flaming Sphere    
Know Direction Gust of Wind    
Light Heat Metal    
Mending Hold Animal    
Purify Food and Drink Lesser Restoration    
Read Magic Owl's Wisdom    
Resistance Resist Energy    
Virtue Restoration, Lesser    
  Soften Earth and Stone    
Level 1 Spider Climb    
Calm Animals Summon Nature.s Ally II    
Charm Animal Summon Swarm    
Cure Light Wounds Tree Shape    
Detect Animals or Plants Warp Wood    
Detect Snares and Pits Wood Shape    
Endure Elements      
Entangle      
Faerie Fire      
Goodberry      
Hide from Animals      
Jump      
Longstrider      
Magic Fang      
Magic Stone      
ATTACK ATTACK DAMAGE CRITICAL
Sickle 1 1d4-2 20/x2
RANGE TYPE NOTES
-   3lb, Med,
 
ATTACK ATTACK DAMAGE CRITICAL
       
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ATTACK ATTACK DAMAGE CRITICAL
       
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